Fr. 64.00

Playful Materialities - The Stuff That Games Are Made Of

English · Paperback / Softback

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Description

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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

About the author

Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.

Summary

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Additional text

»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«

Report

»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«

Jakob Andriamaro, [rezens.tfm], 1 (2023) 20230516

Product details

Assisted by Benjamin Beil (Editor), Han Christian Schmidt et al (Editor), Gundolf S. Freyermuth (Editor), Raven Rusch (Editor), Gundolf S Freyermuth (Editor), Schmidt (Editor), Hanns Christian Schmidt (Editor)
Publisher Transcript
 
Languages English
Product format Paperback / Softback
Released 01.08.2022
 
EAN 9783837662009
ISBN 978-3-8376-6200-9
No. of pages 404
Dimensions 150 mm x 28 mm x 228 mm
Weight 624 g
Illustrations 13 schw.-w. u. 92 farb. Abb.
Series Bild und Bit. Studien zur digitalen Medienkultur
Bild und Bit. Studien zur digitalen Medienkultur 14
Subjects Humanities, art, music > Humanities (general)
Social sciences, law, business > Media, communication > Miscellaneous

Games, Media, Media Studies, Culture, Popular Culture, Digital Media, Media Aesthetics, Materiality, Play, Social interaction, Computer Games, Culture and institutions, Factors affecting social behavior, Data processing and computer science

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