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First Published in 2003. Routledge is an imprint of Taylor & Francis, an informa company.
List of contents
Preface Rachel C. Lee Introduction Rachel C. Lee and Sau-ling Cynthia Wong Part I: Cyber-races, Cyber-places 1. Orienting Orientalism, or How to Map Cyberspace Wendy Chun 2. Cyber-Race Jerry Kang Part II: The Pixelated Asia/Pacific 3. Virtually Vietnamese: Nationalism on the Internet Kim-An Lieberman 4. North American Hindus, the Sense of History, and the Politics of Internet Diasporism Vinay Lal 5. Re-imagine the Community: Digital Technology and Web-based Chinese Language Networks in North America Yuan Shu 6. Laughter in the Rain: Jokes as Membership and Resistance Emily Ignacio 7. The Geography of Cyber Literature in Korea Aeju Kim 8. Intercollegiate Web Pedagogy: Possibilities and Limitations of Virtual Asian American Studies John Cheng, Karen Chow, and Pamela Thoma Part III: Gender, Sexuality, and Kinship through the Integrated Circuit 9. Filipina.com: Wives, Workers, Whores on the Frontier Vernadette V. Gonzalez and Robyn M. Rodriguez 10. Will the Real Indian Woman Log-On: Diaspora, Gender, and Comportment Linta Varghese 11. The Revenge of the Yellowfaced Cyborg Terminator: The Rape of Digital Geishas and the Colonization of Cyber-Coolies in 3D Realms' Shadow Warrior Jeff Ow 12. Good Politics, Great Porn: Untangling Race, Sex, and Technology in Asian American Cultural Productions Thuy Linh Nguyen Tu 13. Queer Cyborgs and New Mutants: Race, Sexuality, and Prosthetic Sociality in Digital Space Mimi Nguyen
About the author
Rachel C. Lee is Associate Professor of Women's Studies, English, and Asian American Studies at the University of California, Los Angeles. She is the author of
TheAmericas of Asian American Literature.
Sua-ling CynthiaWong is Professor of Asian American Studies and Ethnic Studies at the University of California, Berkeley. She is the author of
Reading Asian American Literature.
Summary
Demonstrates how Asian-Americans have both defined and been defined by electronic technology. From "model minority" stereotypes in the software industry to the "techno-orientalism" of computer games, these associations weigh heavily on contemporary discourses of race.