Fr. 65.00

The Game Designer's Playbook - An Introduction to Game Interaction Design

English · Hardback

Shipping usually within 1 to 3 working days

Description

Read more

Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

List of contents

  • Foreword

  • 1: Caveman Arcade

  • 2: The Parlance of Play

  • 3: The Long Con

  • 4: Say What You Mean

  • 5: Control Freaks

  • 6: The Play's the Thing

  • 7: Rejecting Your Reality

  • 8: The Audience Is Listening

  • 9: Rise of the Machines

  • 10: Making the Thing

  • 11: Testing Your Patience

  • 12: What Comes Next?

  • Glossary

  • List of Acronyms

  • Ludography

Product details

Authors Pejman Mirza-Babaei, Pejman (Associate Professor Mirza-Babaei, Samantha Stahlke, Samantha (Game Artist Stahlke, Samantha (Researcher Stahlke
Publisher Oxford University Press
 
Languages English
Product format Hardback
Released 30.04.2022
 
EAN 9780198845911
ISBN 978-0-19-884591-1
No. of pages 400
Dimensions 160 mm x 240 mm x 25 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / Programming / Games, Games development & programming, Games development and programming

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.