Fr. 32.90

Shakespeare and Virtual Reality

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more










Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And more interestingly, what can Shakespeare do for VR (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance.

List of contents










Introduction Stephen Wittek & David McInnis; Part I. Why Shakespeare and Virtual Reality?: 1. What can Shakespeare do for VR? Jennifer Roberts-Smith; 2. As We Are [Hacked] with Art: The Shakespearean Imagination in the Virtual Age Scott Hollifield; Part II. Education: 3. VR in the Classroom David McInnis; 4. Imagination Bodies Forth: Augmenting Shakespeare with Undergraduates Emily Bryan; 5. Real Presence in the Virtual Classroom Erin Sullivan; Part III. Current Projects and Future Directions: 6. Infinite Space, from Theatre to Film to Virtual Reality Michael Ullyot; 7. 'Death or punishment by the hands of others': Presence, Absence, and VR in Red Bull Theater's The White Devil (2019) Jennifer A. Low; 8. Spaces in Headsets and Heads Set in Spaces: Notes on Shakespeare and Virtual Reality Stephen Wittek; Annotated Bibliography Justin Carpenter; References.

Summary

Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And more interestingly, what can Shakespeare do for VR (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance.

Product details

Authors Stephen (Carnegie Mellon University Wittek
Assisted by David Mcinnis (Editor), McInnis David (Editor), Stephen Wittek (Editor), Wittek Stephen (Editor)
Publisher Cambridge University Press ELT
 
Languages English
Product format Paperback / Softback
Released 31.01.2022
 
EAN 9781009001878
ISBN 978-1-0-0900187-8
No. of pages 75
Series Elements in Shakespeare and Pedagogy
Subjects Humanities, art, music > Linguistics and literary studies > English linguistics / literary studies
Non-fiction book > Politics, society, business > Society

LITERARY CRITICISM / General, Literary studies: general

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.