Fr. 166.00

Materializing Digital Futures - Touch, Movement, Sound and Vision

English · Hardback

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Description

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"Offers a way to re-evaluate deeply evocative futures in which humans and intelligent systems increasingly engage in symbiotically connected experiences via continuous flows of data and information exchanges"--

List of contents










Acknowledgements and Dedications
List of Contributors
Introduction
Contents page

SECTION ONE: SOCIO-AESTHETICS OF SOUND AND SIGHT
Chapter One: Virtual Reality, the Chiasm, and the Doubled Body
Angela Ndalianis
Chapter Two: Sensing Sims: Atmospheres, Aesthetics and the Cyborg Player
Merlin Seller
Chapter Three: Embodied Audiovisual Experience: The Role of Sound in Contemporary Screen and Digital Media
Darrin Verhagan and Ben Byrne
Chapter Four: Volumetric Black: Post-Cinematic Blackness
Triton Mobley

SECTION TWO: MEANING-MAKING IN THE DATA-DRIVEN ERA OF QUANTIFIED MEDIA
Chapter Five: Quantified Me, Curatorial Lives and the Pixelated Spectre of Self
Toija Cinque
Chapter Six: Virtual Reality and Kinaesthetic Connection: Qualities of 'Being There'.
Kim Vincs
Chapter Seven: Feminist Memes: Digital Communities, Identity Performance, and Resistance from the Shadows
Shana MacDonald and Brianna I. Wiens
Chapter Eight: The Infinite Portrait: A Case of Post-Human Authorship
Andrew McIntyre

SECTION THREE: TOUCH, BODY, METAL, SCREEN

Chapter Nine: First Encounters with Robots Through Embodied Observation, Imagined Narrative, and Choreography
Amy LaViers
Chapter Ten: Physical Digitality: Making reality visible through multimodal digital affordances for Human Perception
Luke Heemsbergen, Greg Bowtell and Jordan Beth Vincent
Chapter Eleven: A True Feel: Re-Embodying the Touch Sense in the Digital Fashion Experience
Michela Ornati
Chapter Twelve: What Robots Learn from Performative Relationships and Interactive Performance
Steph Hutchison and John McCormick

SECTION FOUR: DIGITAL FUTURES
Chapter Thirteen: Smart Home: Smart Devices and the Everyday Experiences of the Home
Xi Cui
Chapter Fourteen: Affect and the Digitalization of War
John MacWillie
Chapter Fifteen: Automation in a Myth
Luke Munn
Chapter Sixteen: A Triadic Typology of Material Mediation: Ontology, Intentionality and Vitalism
Renata Morais


About the author

Toija Cinque is an Associate Professor, Course Chair and Course Discipline Adviser in the School of Communication and Creative Arts at Deakin University, Australia. Cinque’s most recent book is Communication, New Media and Everyday Life, 2011. She edits the journal New Scholar: An International Journal of the Humanities, Creative Arts and Social Sciences.Jordan Beth Vincent is a Melbourne-based dance historian and critic, and a researcher in the areas of live performance and new technology. In 2013, Jordan joined the team at the Deakin Motion.Lab in Australia as an Associate Research Fellow for the ARC Discovery Grant, Building innovative capacity in Australian dance through new visualisation techniques.

Summary

Digital, visual media are found in most aspects of everyday life, from workplaces to household devices — computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the intrasensorial ways of perceiving the world around us — through touch, movement, sound and vision that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media’s currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions that are brought to bear.

Additional text

Its themes and concerns are very exciting and timely as we wrestle with big data, new concepts of the self, complex augmented-perception and AR devices and ever-increasing layers of surveillance and self-surveillance. While exploring the prosthetic joys of these new realms, it also helps explain how we grow trapped in our haptics and gamed by our games.

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