Fr. 210.00

Game Design Deep Dive: Horror - Horror

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more










The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.

List of contents

1 The Goal of Game Design Deep Dive: Horror
2 The Pre-survival Horror Period
3 The Rise of Survival Horror
4 Basic Horror Design
5 The Philosophy behind Horror
6 Creating Scary Gameplay
7 The “Death” of Horror
8 The New Horror
9 Complex Horror
10 The Future of Horror

About the author

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Summary

The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.

Product details

Authors Joshua Bycer
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Hardback
Released 30.09.2021
 
EAN 9781032058061
ISBN 978-1-0-3205806-1
No. of pages 130
Series Game Design Deep Dive
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / Programming / Games, Computer Games Design, Digital Animation

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.