Fr. 59.90

An Artist's Guide to Programming - A Graphical Introduction

English · Paperback / Softback

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Description

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Learn to program with visual examples. Programs increase in complexity as you progress  from drawing a circle to 3D graphics, animations, and simulations.

A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.
 
Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

About the author










Jim Parker is a professor, author, and artist. He has published a dozen books and over 170 technical papers, and also writes short stories. He has degrees in mathematics and computer science, and holds a PhD from the State University of Ghent, Belgium. Parker has exhibited generative art and even sent art into space.

Summary

Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations.

A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.
 
Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Product details

Authors Jim Parker, Parker Jim
Publisher No Starch Press
 
Languages English
Product format Paperback / Softback
Released 07.06.2022
 
EAN 9781718501645
ISBN 978-1-71850-164-5
No. of pages 248
Dimensions 205 mm x 254 mm x 19 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / Programming / Games, COMPUTERS / Programming / Open Source, Computer programming / software engineering, Computer Programming / Software Development

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