Fr. 80.00

Introduction to Computer Graphics With Opengl Es

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.


List of contents










PART I - Basics of Computer Graphics. Chapter 1. Polygon Models. Chapter 2. Spaces and Transforms. Chapter 3. Vertex Processing. Chapter 4. Pixel Processing. Chapter 5. Real-time Global Illumination. Chapter 6. Texturing. Chapter 7. Animation. PART II - Advanced Topics. Chapter 8. Advanced Texturing. Chapter 9. Physics-based Simulation: Collision Detection. Chapter 10. Physics-based Simulation: Collision Resolution. Chapetr 11. Advanced Animation. Chapter 12. Curves and Surfaces.


About the author










JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics.


Summary

This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.

Product details

Authors JungHyun Han, Han JungHyun
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 31.05.2021
 
EAN 9780367781187
ISBN 978-0-367-78118-7
No. of pages 326
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Digital Animation

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