Fr. 116.00

Mathematics for 3D Game Programming and Computer Graphics

English · Paperback / Softback

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Description

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List of contents

Preface.
1. The Rendering Pipeline.
2. Vectors.
3. Matrices.
4. Transforms.
5. 3D Engine Geometry.
6. Ray Tracing.
7. Illumination.
8. Visibility Determination.
9. Collision Detection.
10. Polygonal Techniques.
11. Shadows.
12. Linear Physics.
13. Rotational Physics.
14. Fluid Simulation.
15. Numerical Methods.
16. Curves and Surfaces.
Appendix A: Complex Numbers.
Appendix B: Trigonometry Reference.
Appendix C: Coordinate Systems.
Appendix D: Taylor Series.
Appendix E: Answers to Exercises.

Product details

Authors Eric Lengyel, Lengyel Eric
Publisher Cengage Learning
 
Languages English
Product format Paperback / Softback
Released 01.08.2020
 
EAN 9780357671092
ISBN 978-0-357-67109-2
Dimensions 189 mm x 233 mm x 21 mm
Weight 862 g
Subjects Education and learning > Schoolbooks, general education schools

COMPUTERS / General, 3D graphics: games programming

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