Fr. 57.90

Image Objects - An Archaeology of Computer Graphics

English · Hardback

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Informationen zum Autor Jacob Gaboury Klappentext "Though an analysis of five objects that have shaped the history of computer graphics, this book explores what historical technologies shaped and limited the development of simulated images"-- Zusammenfassung How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects , Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century.   The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational. Inhaltsverzeichnis I Culling Vision: Hidden Surface Algorithms and the Problem of Visibility II Random Access Images: Interfacing Memory and the History of the Computer Screen III Model Objects: The Utah Teapot as Standard and Icon IV Object Paradigms: On the Origins of Object Orientation V Procedure Crystalized: The Graphics Processing Unit and the Rise of Computer Graphics Coda: After Objects...

Product details

Authors Jacob Gaboury
Publisher The MIT Press
 
Languages English
Product format Hardback
Released 03.08.2021
 
EAN 9780262045032
ISBN 978-0-262-04503-2
No. of pages 312
Dimensions 160 mm x 234 mm x 23 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

COMPUTERS / General, Information technology: general issues, Information technology: general topics

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