Fr. 50.90

Who's in the Game? - Identity and Intersectionality in Classic Board Games

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

Description

Read more










Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.
Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

List of contents










Table of Contents

Preface

Introduction

1.¿Welcome to Gameland: Games in American Culture

2.¿Games and Toys for Girls and Boys: Performing Gender in Board Games

3.¿Dirty Mind, Dirty Game: Sexuality and Romance

4.¿Face Games Displace Race Games: Ethnic and Racial Images

5.¿A Moral Fit to Improve the Mind: Religion, Morality and Social Justice

6.¿For Kids from 8 to 80: Age and Youth

7.¿Go to the Head of the Class: Ability, Physical and Intellectual

8.¿Imagine an Ordinarily ­­Well-to-Do Household: Social Class

9.¿You Can Learn About Life: Intersectionality and Identity

Chapter Notes

Bibliography

Index


About the author

Terri Toles Patkin is a professor of communication at Eastern Connecticut State University. Her research program is eclectic, spanning time frames from prehistoric cave art to social media, and her interest in board games emerges from her long-standing examination of messages encoded in popular culture artifacts.Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University.

Summary

Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Product details

Authors Terri Toles Patkin, Terri Toles Patkin
Assisted by Matthew Wilhelm Kapell (Editor), Kapell Matthew Wilhelm (Editor)
Publisher Ingram Publishers Services
 
Languages English
Age Recommendation from age 18
Product format Paperback / Softback
Released 31.01.2021
 
EAN 9781476676913
ISBN 978-1-4766-7691-3
No. of pages 281
Dimensions 152 mm x 229 mm x 14 mm
Weight 376 g
Illustrations Raster,schwarz-weiss
Series Studies in Gaming
Subjects Guides > Hobby, home > Games, quizzes
Social sciences, law, business > Sociology > General, dictionaries

Popular Culture, Board, table top and strategy games, Board Games, GAMES & ACTIVITIES / Board Games

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.