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?Incredibly strong and not a little disturbing.? ?
Cory Doctorow, author of In Real LifeWelcome to a new age...the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family's first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her.
After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to ?Evol BBS,? a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose.
Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart.
?
Perfectly captures the mystery and wonder of the
early days of the internet.? ?
Andy Baio, author of
Waxy.org and co-founder of
XOXO "A
rush of love for brave beginnings?of both the
early internet and the teens who used it to find themselves
and each other." ?
Eleanor Davis, author of
The Hard Tomorrow and
How to Be Happy "A
compelling story complimented by
pleasingly minimal art that
skillfully evokes a sense of
loneliness and
isolation. " ?
Savanna Ganucheau, co-creator of
Bloom "
A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.? ?
Kevin Panetta, co-creator of
Bloom ?A
poignant and often
hilarious reminder that technology is at its best when it's easing the ache of loneliness and bringing people together." ?
Jeff Zentner, Morris Award-winning author of
The Serpent King
About the author
Matthew Bogart is a cartoonist living in Portland, Oregon. He has been publishing comics since he was ten and his father let him loose on the office photocopier.
Matthew Bogart is a cartoonist living in Portland, Oregon. He has been publishing comics since he was ten and his father let him loose on the office photocopier.
Jesse Holden is a writer, designer, and creative collaborator on comics, novels, podcasts, and video games. He lives in Portland with his dog, Fergus.
Summary
“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life
Welcome to a new age…the age of the internet.
Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her.
After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose.
Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart.
“Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO
"A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy
"A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom
"A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom
“A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King
Additional text
Rendered in black, white and blue panels but rife with rose-tinted nostalgia, this quirky graphic novel, a collection of Bogart’s serial comics, offers a window into the days when nascent computer networks were a haven from harsh realities.