Fr. 47.90

Game Writing - Narrative Skills for Videogames

English · Paperback / Softback

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Zusatztext This new edition features top-notch contributors with wide-ranging industry experience, specific and actionable information and advice, and comprehensive coverage of the entire topic of writing for games. Other books on this subject have been published since the first edition came out, but in my opinion none have surpassed it. Informationen zum Autor Chris Bateman is a game designer, narrative designer, and philosopher who has worked on more than seventy published game projects. In 2013 he became the first person to attain a doctorate in the aesthetics of play. He is much in demand as a speaker and has given talks on four continents. Klappentext As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry. Vorwort Professional game writers share their tricks, tips, and methods for developing narratives for videogames in this second edition. Zusammenfassung As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is th...

Product details

Authors Chris Bateman
Assisted by Chris Bateman (Editor), Dr. Chris (University of Bolton Bateman (Editor)
Publisher Bloomsbury Academic
 
Languages English
Product format Paperback / Softback
Released 11.02.2021
 
EAN 9781501348969
ISBN 978-1-5013-4896-9
No. of pages 456
Dimensions 154 mm x 235 mm x 23 mm
Series Print on Demand
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing

Media Studies, SOCIAL SCIENCE / Media Studies, COMPUTERS / Programming / Games, PERFORMING ARTS / Television / Screenwriting, Screenwriting techniques, PERFORMING ARTS / Film / Screenwriting, Games development & programming, Games development and programming

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