Fr. 155.00

Digital Zombies, Undead Stories - Narrative Emergence and Videogames

English · Hardback

New edition in preparation, currently unavailable

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Informationen zum Autor Lawrence May is a Lecturer in the Faculty of Education and Social Work at the University of Auckland, New Zealand. Zusammenfassung Through analysis of three case study videogames – Left 4 Dead 2 , DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres. Inhaltsverzeichnis ContentsList of FiguresList of TablesAcknowledgementsChapter 1: IntroductionChapter 2: Stories of the UndeadChapter 3: Rules of Emergence (and the Emergence of Rules)Chapter 4: Familiar Storytelling and Popular MemoriesChapter 5: Making, Breaking and Bending Rules at the Textual MarginsChapter 6: Unstable Media, Infectious Stories and Migratory RulesChapter 7: Delayed Apocalypse, Deliberate DesignChapter 8: ConclusionAppendix ABibliographyIndex

Product details

Authors Lawrence May
Publisher Bloomsbury Academic
 
Languages English
Product format Hardback
Released 31.01.2021
 
EAN 9781501363542
ISBN 978-1-5013-6354-2
No. of pages 264
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT
Social sciences, law, business > Media, communication > Media science

Media Studies, SOCIAL SCIENCE / Media Studies, MATHEMATICS / Game Theory, COMPUTERS / Programming / Games, game theory, Computer Games Design

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