Fr. 52.50

Mixed Reality and Games - Theoretical and Practical Approaches in Game Studies and Education

English · Paperback / Softback

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Description

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Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

About the author

Emir Bektic (BA) is a student of the Game Studies and Engineering programme at Klagenfurt University.Daniela Bruns (MA) until recently worked as a university assistant at Klagenfurt University and organizes the university's annual Game Pics Event. Her research focused on cultural studies, popular culture, and videogames.Sonja Gabriel (Prof. Mag. Dr.) is a professor for media literacy at the KPH Vienna/Krems, teaching teachers in the use of digital media. Her research is focused on digital game-based learning and its teaching values.Florian Kelle (BA) is student of the Game Studies and Engineering programme at Klagenfurt University. He is writing his master's thesis on archaeological approaches to videogames with a focus on object-oriented ontology and hyperobjects.Gerhard Pölsterl (Mag.) works for the Austrian Federal Ministry of Labour, Family and Youth, focusing on media and pedagogy. He also teaches media-related courses at the University of Vienna and organizes the annual FROG conference.Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.

Summary

Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

Additional text

Besprochen in:
tv diskurs, 99 (2022), Lothar Mikos

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Besprochen in: tv diskurs, 99 (2022), Lothar Mikos

Product details

Authors Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Felix Schniz
Assisted by Emir Bektic (Editor), Daniel Bruns (Editor), Daniela Bruns (Editor), Sonja Gabriel (Editor), Sonja Gabriel et al (Editor), K (Editor), Florian Kelle (Editor), Gerhard Pölsterl (Editor), Felix Schniz (Editor)
Publisher Transcript
 
Languages English
Product format Paperback / Softback
Released 05.11.2020
 
EAN 9783837653298
ISBN 978-3-8376-5329-8
No. of pages 296
Dimensions 149 mm x 26 mm x 227 mm
Weight 468 g
Illustrations Klebebindung, 10 SW-Abbildungen
Series Edition Medienwissenschaft
Media Studies (COL)
Subjects Social sciences, law, business > Media, communication > Media science

Games, Education, Media Studies, Media Theory, Media Education, Digital Media, Aesthetics, Computer Games, mixed reality

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