CHF 44.50

Games for Your Mind
The History and Future of Logic Puzzles

English · Hardback

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Description

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A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.


About the author










Jason Rosenhouse is professor of mathematics at James Madison University. He is the author of The Monty Hall Problem: The Remarkable Story of Math's Most Contentious Brain Teaser and Among the Creationists: Dispatches from the Anti-Evolutionist Front Line. He is the coauthor (with Laura Taalman) of Taking Sudoku Seriously: The Math behind the World's Most Popular Pencil Puzzle and the coeditor (with Jennifer Beineke) of The Mathematics of Various Entertaining Subjects (Vols. 1-3) (Princeton).


Summary

A lively and engaging look at logic puzzles and their role in recreation, mathematics, and philosophy.

Additional text

"Jason Rosenhouse’s Games for Your Mind is an engaging popular mathematics book written to enlighten the reader on the mathematics and logic behind popular puzzles. . . .overall, the reviewer would recommend this book to all people who want a puzzling challenge. Although the puzzles towards the end of the book feel impossible, the thrill of that ‘ah!’ moment when you work through Rosenhouse’s solution is surely a high for any mathematician out there."---Holly A. J. Middleton-Spencer, London Mathematical Society

Product details

Authors Rosenhouse Jason, Jason Rosenhouse
Publisher Princeton University Press
 
Content Book
Product form Hardback
Publication date 30.11.2020
Subject Guides > Hobby, home > Games, quizzes
Non-fiction book > Nature, technology > Natural science
Humanities, art, music > Philosophy > General, dictionaries
 
EAN 9780691174075
ISBN 978-0-691-17407-5
Pages 352
 
Subjects Literature, Logic, Lewis Carroll, paradox, Kyrgyzstan, Addition, Fiction, COMPUTERS / Computer Science, Writing, Philosophy, Textbook, MATHEMATICS / History & Philosophy, MATHEMATICS / Logic, Mathematics, Notation, MATHEMATICS / Recreations & Games, computer science, Theory, Bertrand Russell, geometry, Reason, Negation, Axiom, Premises, Explanation, Theorem, Philosophy of Mathematics, Thought, ASYMMETRY, Inductive Reasoning, Principle, Dushanbe, Prose, GAMES & ACTIVITIES / Logic & Brain Teasers, History of mathematics, Mathematical logic, Philosophy: logic, Sudoku & Number Puzzles, Sudoku and number puzzles, Understanding, Analogy, Aristotle, Ambiguity, relevance, contradiction, prosecutor, logical form, formal language, natural language, logical reasoning, inference, Logical consequence, deductive reasoning, Mathematician, Diagram, Result, syllogism, Philosopher, Instrumentalism, Liar paradox, Instance (computer science), The Philosopher, Natural number, Falsity, Diagram (category theory), Term logic, Premise, Logical disjunction, Logical connective, Predicate (mathematical logic), Formal system, Truth value, Propositional calculus, Gödel's incompleteness theorems, Peano axioms, Raymond Smullyan, Coercive logic, Consequent, Knights and Knaves, classical logic, Categorical proposition
 

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