Fr. 136.00

Digital Art in Ireland - New Media and Irish Artistic Practice

English · Hardback

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Description

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This collection of essays explores digital art in Ireland. Comprising contributions from scholars and practitioners, it examines how new media technologies are shaping the island's contemporary artistic practices. As one of the first dedicated treatments of Irish digital art, it fills a major gap in the national media archaeology of Ireland.

List of contents










List of Illustrations; Acknowledgements; Notes on Contributors; Chapter 1. Introduction: Digital Art in Ireland, James O'Sullivan; Chapter 2. Strange Mothers: The Maternal and Contemporary Media Art in Ireland, EL Putnam; Chapter 3. Between Aesthetics and Institutions: Irish Electronic Poetry, Anne Karhio; Chapter 4. 'to shine upon the original all the more fully': Contemporary New Media Adaptations of James Joyce, Kenneth Keating; Chapter 5. Art in the Data-City: Critical Data Art in the Age of Surveillance Capitalism, Conor McGarrigle; Chapter 6. Experimental Arcade Video Games as Self-Reflexive Media Art, Kieran Nolan; Chapter 7. Folding, Unfolding, Refolding Sound, Claire Fitch; Chapter 8. Treacherous Images and Animal Gazes: Ailbhe Ní Bhriain's Reports to an Academy, 2015, Kirstie North; Chapter 9. Pressing Send: Distribution and Curation in Irish New Media Art, Chris Clarke; Index.


About the author










James O'Sullivan lectures in digital humanities at University College Cork. He has authored a book (Towards a Digital Poetics) and edited several collections.


Product details

Authors James O'Sullivan, James O''''sullivan
Assisted by James O'Sullivan (Editor)
Publisher Anthem Press
 
Languages English
Product format Hardback
Released 31.10.2020
 
EAN 9781785274787
ISBN 978-1-78527-478-7
No. of pages 164
Series Anthem Irish Studies
Subjects Humanities, art, music > Art > Miscellaneous

ART / Criticism & Theory, ART / Digital, ART / Video Game Art, Art forms, Digital, video and new media arts, Computer game art, The arts: general topics, Computer game art; Digital; video and new media arts

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