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Fr. 81.00
James Stelly, James W Stelly, James W. Stelly, James. W. Stelly
Racket Programming the Fun Way - From Strings to Turing Machines
English · Paperback / Softback
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Description
Zusatztext "Very cool. The book takes you through a logical series of chapters that build on one another, passing from the needed introduction to lists and all the basics of handling data of various types to arithmetic, functions, conditionals, into realms where Racket gets super interesting. Creating plots and graphs, GUIs, and working with data are done in ways unique to Lisp and its dialects and I really like how this book explains how to do so. The last few chapters of the book are super fascinating as they delve into topics like logic programming, computing machines, and even writing an algebraic calculator in Racket." —Matthew Helmke "The author does a great of highlighting the power of the language — the concision, the flow, the ability to distil a problem. At time it's impressive just how much can be achieved in a few lines of Racket code. For those of us using more verbose languages the difference is striking. . . . this is a book that gets my vote. It's hard work in places, and you'll need to put some effort in if you are get anywhere, but then that's exactly the kind of fun that the book promises from the outset." —Pan Pantziarka, TechBookReport Informationen zum Autor James W. Stelly is a semiretired systems analyst and developer of several business-line applications utilizing backend databases. He has degrees in mathematics and computer science from the University of Houston, and this book is a result of his lifelong interest in those topics. Klappentext An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. Racket Programming the Fun Way couples the powerful Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems. You are introduced to a variety of programming paradigms, like iterative, functional, and logic programming as you become familiar with topics such as search algorithms, automata, the Turing machine, and statistics. You learn how to create statistical models, create interactive GUIs, write search algorithms, explore the Fibonacci sequence, use logic programming to solve several problems in recreational mathematics, and even generate a computer solution to the Sudoku puzzle. Zusammenfassung An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually a...
List of contents
Introduction
Chapter 1: Racket Basics
Chapter 2: Arithmetic and Other Numerical Paraphernalia
Chapter 3: Function Fundamentals
Chapter 4: Plotting, Drawing, and a Bit of Set Theory
Chapter 5: GUI: Getting Users Interested
Chapter 6: Data
Chapter 7: Searching for Answers
Chapter 8: Logic Programming
Chapter 9: Computing Machines
Chapter 10: TRAC: The Racket Algebraic Calculator
Appendix A: Number Bases
Appendix B: Special Symbols
Index
Report
"Very cool. The book takes you through a logical series of chapters that build on one another, passing from the needed introduction to lists and all the basics of handling data of various types to arithmetic, functions, conditionals, into realms where Racket gets super interesting. Creating plots and graphs, GUIs, and working with data are done in ways unique to Lisp and its dialects and I really like how this book explains how to do so. The last few chapters of the book are super fascinating as they delve into topics like logic programming, computing machines, and even writing an algebraic calculator in Racket."
Matthew Helmke
"The author does a great of highlighting the power of the language the concision, the flow, the ability to distil a problem. At time it's impressive just how much can be achieved in a few lines of Racket code. For those of us using more verbose languages the difference is striking. . . . this is a book that gets my vote. It's hard work in places, and you'll need to put some effort in if you are get anywhere, but then that's exactly the kind of fun that the book promises from the outset."
Pan Pantziarka, TechBookReport
Product details
Authors | James Stelly, James W Stelly, James W. Stelly, James. W. Stelly |
Publisher | No Starch Press |
Languages | English |
Product format | Paperback / Softback |
Released | 31.10.2020 |
EAN | 9781718500822 |
ISBN | 978-1-71850-082-2 |
No. of pages | 360 |
Dimensions | 178 mm x 210 mm x 22 mm |
Subjects |
Natural sciences, medicine, IT, technology
> IT, data processing
> Programming languages
COMPUTERS / Software Development & Engineering / General, COMPUTERS / Programming / General, Computer programming / software engineering, Computer Programming / Software Development |
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