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Zusatztext If League of Legends is such a toxic game space! why is it so popular? Finally! a book that makes real progress in answering this question. Karhulahti's deep dive into playing League! coupled with traditional and new theoretical approaches to understanding digital games gives us a fresh view into understanding why people play (and enjoy!) this game. If you want to better understand the appeal of MOBAs and esports! read this book. Informationen zum Autor Veli-Matti Karhulaht i works in Finland as a Senior Researcher at University of Jyväskylä and as an Adjunct Professor at University of Turku. He has researched gaming, health, and the human mind in places such as Yonsei University (Korea), IT University of Copenhagen (Denmark), and Massachusetts Institute of Technology (USA). Karhulahti's interdisciplinary research has been published in leading journals of diverse fields from culture and game studies to health and psychological sciences. He is an active participant in metascientific development.A psychological study on what it means to play esports, through a focused study on the massively popular League of Legends. Zusammenfassung Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years. Inhaltsverzeichnis Preface1. Noob2. Uncarriable3. Boosted Animal4. Ludonarcotic Junkie5. Today We Die a Little6. 7. Theory of Psycholudic Development EpilogueReferencesGlossaryIndex...