Fr. 181.20

Virtual Reality - Recent Advancements, Applications and Challenges

English · Hardback

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Description

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Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

List of contents










Virtual Reality

About the author

Lila Bozgeyikli, Ren Bozgeyikli

Summary

Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Product details

Authors Lila Bozgeyikli, Ren Bozgeyikli
Assisted by Lila Bozgeyikli (Editor), Ren Bozgeyikli (Editor)
Publisher River Publishers
 
Languages English
Product format Hardback
Released 31.03.2020
 
EAN 9788770221429
ISBN 978-87-7022-142-9
No. of pages 294
Dimensions 161 mm x 240 mm x 21 mm
Weight 613 g
Series River Publishers Automation, C
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

Informationsvisualisierung, COMPUTERS / Data Visualization, TECHNOLOGY & ENGINEERING / Robotics, Computers - General Information, Virtuelle Welten, COMPUTERS / Virtual Worlds

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