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Informationen zum Autor Néill O'Dwyer is a senior research fellow and the principal investigator (PI) of 'Performative Investigations in Extended and Augmented Reality Technologies' (PIX-ART), in the Dept. of Drama at Trinity College Dublin, Ireland. He was formerly an awardee of the prestigious Irish Research Council Government of Ireland Research Fellowship. He specialises in practice-based research in digital art and performance. Scott Palmer is Associate Professor in Performance Design and Director of Student Education in the School of Performance & Cultural Industries, University of Leeds, UK. He is the co-editor with Joslin McKinney of Scenography Expanded: An Introduction to Contemporary Performance Design and with Katherine Graham and Kelli Zezulka of Contemporary Performance Lighting: Experience, Creativity and Meaning. Joslin McKinney is Associate Professor in Scenography, Deputy Head of School and Programme Manager for the postgraduate course in Performance Design in the School of Performance & Cultural Industries at the University of Leeds, UK. Stephen A. Di Benedetto is Professor and Chair of the Department of Theatre Michigan State University, USA. He is Associate Editor (Drama) for ASAP/ Journal and Associate Editor for Scene . His books include The Provocation of the Senses in Contemporary Theatre (2010) and An Introduction to Theatre Design (2012).The book explores the use of digital technologies over the past 30 years for the embellishment of performance and set design and examines the impact they have on contemporary culture. Zusammenfassung Shortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies have profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Moves, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists’ interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity. Inhaltsverzeichnis AcknowledgementsDigital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive MediaIntroductionChapter 1: Avant-garde and invention in early digital scenography: Troika RanchChapter 2: Scenography of the Cyborg: Stelarc’s Extra EarChapter 3: Innovations in motion-tracking and projection-mapping: Klaus ObermaierChapter 4: Responsive environments and choreographing indeterminacy: Chunky MoveChapter 5: Architectural projection-mapping: OnionLab beaming on a grand scaleChapter 6: Ubiquitous Computing, Behavioural Profiling, Big Data & Machine Learning: Blast TheoryConclusion: towards a nascent grammar of digital scenographyBibliographyIndex...