Fr. 102.00

Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings

English · Paperback / Softback

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Description

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This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019.
The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters.

The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

List of contents

Serious Game design and pedagogical foundations.- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis.- A Participatory Approach to Redesigning Games for Educational Purposes.- Requirements Analysis of a Serious Game for Deaf Players.- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education.- Designing a 2D Platform Game with Mathematics Curriculum.- Planet Dewey: Designing a hybrid game to boost students' information literacy.- Designing Serious Games for People with Special Needs: Implications from a Survey.- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools.- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions.- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on EmotionRegulation.- Teaching educational game design: Expanding the game design mindset with instructional aspects.- AI and Technology for SG.- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate.- Modelling the Quality of Visual Creations in Iconoscope.- Andromeda: a Personalised Crisis Management Training Toolkit.- Towards an Operational Definition of Procedural Rhetoric.- A Study on enhancing learnability of a serious game by implementing a pedagogical agent.- Scaffolding open text input in a scripted communication skills learning environment.- Loud and Clear: The VR game without visuals.- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners.- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool.- Bolstering Stealth Assessment in Serious Games.- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks.- Some notes on the possibile role of cognitive architectures in serious games.- Gamification.- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild.- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC.- A data-driven approach to analyze user behavior on a personalized gamification platform.- Tower of Questions (TOQ): A Serious Game for Peer Learning.- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning.- Applications and case studies.- Lifelong learning with a digital math game: performance and basic experience differences across age.- Learning geothermal energy basics with the serious game HotPipe.- Evaluation of interventions in blended learning using a communication skills serious game.- Effects of Game Based Learning on Academic Performance and Student Interest.- 'Museum Escape': a game to increase museum visibility.- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children.- Serious Business Game on Digitalization.- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games.- Quantum physics vs. classical physics: introducing the basics with a virtual reality game.- A Serious Game to Inform Young Citizens on Canal Water Maintenance.- Posters.- A Framework for the Development of Serious Games for Assessment.- How to design and measure a serious game aiming at emotional engagement of social anxiety.- On the design of gamification elements in Moodle courses.- A serious game design and evaluation approach to enhance Cultural Heritage Understanding.- A Focused Conversational Model for Game Design and Play-Tests.- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity.- A serious logistical game of paediatric emergency medicine: propo

Product details

Assisted by Manuel Gentile (Editor), Manuel Gentile et al (Editor), Antonios Liapis (Editor), Georgio N Yannakakis (Editor), Georgios N Yannakakis (Editor), Manuel Ninaus (Editor), Georgios N. Yannakakis (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2019
 
EAN 9783030343491
ISBN 978-3-0-3034349-1
No. of pages 607
Dimensions 157 mm x 33 mm x 237 mm
Weight 931 g
Illustrations XVI, 607 p. 187 illus., 157 illus. in color.
Series Lecture Notes in Computer Science
Information Systems and Applications, incl. Internet/Web, and HCI
Subject Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

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