Fr. 80.00

Writing an Interactive Story

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters.

List of contents










Introduction. The Principles of Animation. Understanding and Transcribing Movement. Functional Puppets and Aerial Supports. Human Character Animation. Non-human Character Animation. Conclusion. Appendices.

About the author










Pierre Lacombe is a producer of interactive experiences and founder of Celestory, a start-up specializing in interactive script writing technologies for fiction and training.
Gabriel Féraud is an award-winning interactive scriptwriter and author of video game and choose-your-own-adventure books. He is a specialist of the detective novel and former history teacher. Féraud gives master classes on the art of training and teaching.
Clement Riviére is a writer and artistic director. He works on interactive fiction in video games, live performances and audio., He also teaches writing and theater in several schools in Europe.


Summary

Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters.

Product details

Authors Gabriel Feraud, Pierre Lacombe, Pierre Feraud Lacombe, Clement Riviere
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 30.09.2019
 
EAN 9780367410308
ISBN 978-0-367-41030-8
No. of pages 240
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

The arts: general issues, COMPUTERS / Programming / Games, Digital Animation

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