Fr. 17.50

A World of Computers and Coding - Discover Amazing Computers and the Power of Coding

English · Paperback / Softback

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Description

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Discover the world's most amazing computers and find out how to program your own computer game

List of contents










  • 1: Computer Planet
  • 2: Early Calculators
  • 3: Babbage's Engines
  • 4: A Matter of Logic
  • 5: ENIAC
  • 6: Off to Work
  • 7: Compilers
  • 8: Hard Disc Drive
  • 9: Input Devices
  • 10: Microprocessors
  • 11: C and C++
  • 12: Digital Cameras
  • 13: Let the Games Begin!
  • 14: Atari 2600
  • 15: The Home Comuter Boom
  • 16: Supercomputers
  • 17: IBM Personal Computer
  • 18: The Nintendo Revolution
  • 19: The World Wide Web
  • 20: 3D Printing
  • 21: Smartphones
  • 22: Man Versus Machine
  • 23: Smart Hones, Smart Cars
  • 24: Computers in Space
  • 25: Augmented Reality
  • 26: Virtual Reality
  • 27: Future Computing
  • 28: Make Your Own Scratch Game
  • 29: Glossary
  • 30: Further Information and Index


About the author

Clive Gifford is the author of more than 150 children's books including Eye Benders, winner of the Royal Society Young People's Book Prize, Royal Society-nominated Out of This World and Cool Technology which won the School Library Association Information Book Award. His book, The Colours of History, won the Blue Peter Book Awards' Best Book With Facts. He has travelled through 70 countries, run a computer games company and taken part in all manner of sports from parachuting and gliding to Ultimate Frisbee. Clive's official website can be found at www.clivegifford.co.uk

Summary

Discover the world's most amazing computers and find out how to program your own computer game

Foreword

Discover the world's most amazing computers and find out how to program your own computer game

Product details

Authors Clive Gifford, Gifford Clive
Publisher Wayland
 
Languages English
Age Recommendation ages 7 to 9
Product format Paperback / Softback
Released 31.12.2020
 
EAN 9781526308160
ISBN 978-1-5263-0816-0
No. of pages 64
Dimensions 214 mm x 282 mm x 12 mm
Subjects Children's and young people's books > Non-fiction books / Non-fiction picture books > Natural science, technology

Interest age: from c 7 years, Computing & Information Technology, For National Curriculum Key Stage 2, For National Curriculum Key Stage 2 (England and Wales), For primary education, JUVENILE NONFICTION / Computers / Coding & Programming

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