Fr. 135.00

Online Harassment

English · Paperback / Softback

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Description

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Online Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users. The field of Human-Computer Interaction provides a unique set of tools to address this challenge. This book brings together experts in theory, socio-technical systems, network analysis, text analysis, and machine learning to present a broad set of analyses and applications that improve our understanding of the harassment problem and how to address it. 
This book tackles the problem of harassment by addressing it in three major domains. First, chapters explore how harassment manifests, including extensive analysis of the Gamer Gate incident, stylistic features of different types of harassment, how gender differences affect misogynistic harassment. Then, we look at the results of harassment, including how it drives people offline and the impacts it has on targets. Finally, we address techniques for mitigating harassment, both through automated detection and filtering and interface options that users control. Together, many branches of HCI come together to provide a comprehensive look at the phenomenon of online harassment and to advance the field toward effective human-oriented solutions.

List of contents

Human-Computer Interaction and Online Harassment: Detection, Analysis, and Prevention.- Weak Supervision and Machine Learning for Online Harassment Detection.- Bridging the Gaps: Multi-Task Learning for Domain Transfer of Hate Speech Detection.- Network Characteristics of the GamerGate Movement.- Automation and Harassment Detection.- Characterizing Gender Differences in Misogynistic and Antisocial Microblog Posts.- Stylistic variation in Twitter trolling.- GamerGate: A Case Study in Online Harassment.- The Continuum of Harm' Taxonomy of Cyberbullying Mitigation and Prevention.- Youth Perceptions of Online Harassment, Cyberbullying, and 'Just Drama': Implications for Empathetic Design.- Avoiding Online Harassment: The Socially Disenfranchised. 

Summary

Online Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users. The field of Human-Computer Interaction provides a unique set of tools to address this challenge. This book brings together experts in theory, socio-technical systems, network analysis, text analysis, and machine learning to present a broad set of analyses and applications that improve our understanding of the harassment problem and how to address it. 
This book tackles the problem of harassment by addressing it in three major domains. First, chapters explore how harassment manifests, including extensive analysis of the Gamer Gate incident, stylistic features of different types of harassment, how gender differences affect misogynistic harassment. Then, we look at the results of harassment, including how it drives people offline and the impacts it has on targets. Finally, we address techniques for mitigating harassment, both through automated detection and filtering and interface options that users control. Together, many branches of HCI come together to provide a comprehensive look at the phenomenon of online harassment and to advance the field toward effective human-oriented solutions.

Product details

Assisted by Jennife Golbeck (Editor), Jennifer Golbeck (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2019
 
EAN 9783030087371
ISBN 978-3-0-3008737-1
No. of pages 268
Dimensions 155 mm x 15 mm x 235 mm
Weight 427 g
Illustrations VIII, 268 p. 74 illus., 72 illus. in color.
Series Human-Computer Interaction Series
Human–Computer Interaction Series
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Operating systems, user interfaces

B, Social Media, Media Studies, computer science, Media studies: internet, digital media and society, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Computational Linguistics

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