Fr. 32.90

Power-Up - Unlocking the Hidden Mathematics in Video Games

English · Paperback / Softback

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Description

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Informationen zum Autor Matthew Lane is a mathematician and cofounder of Rithm School, where he works with aspiring software engineers. He writes about the intersection of mathematics and popular culture at mattlane.us. Klappentext A fun and lively look at the mathematical ideas concealed in video gamesDid you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in many of today's most popular video games-and explains why mathematical learning doesn't justA fun and lively look at the mathematical ideas concealed in video games Zusammenfassung A fun and lively look at the mathematical ideas concealed in video games Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in many of today's most popular video games—and explains why mathematical learning doesn't just happen in the classroom. He discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed , why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros. , how The Sims teaches us the mathematical costs of relationships, and more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the mathematical ideas that touch our lives—including our virtual ones.

Product details

Authors Matthew Lane, Lane Matthew
Publisher Princeton University Press
 
Languages English
Product format Paperback / Softback
Released 31.12.2019
 
EAN 9780691196381
ISBN 978-0-691-19638-1
No. of pages 296
Subjects Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > Natural sciences (general)

MATHEMATICS / General, COMPUTERS / Programming / Games, Mathematics, Games development & programming, Games development and programming, Computer Games Design

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