Fr. 48.70

Ludotopia - Spaces, Places and Territories in Computer Games

English · Paperback / Softback

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Description

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Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

About the author

Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).

Summary

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

Additional text

»Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.«

Report

»Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.«

Markus Spöhrer, MEDIENwissenschaft, 2-3 (2020) 20200916

Product details

Authors Espen Aarseth
Assisted by Espe Aarseth (Editor), Espen Aarseth (Editor), Stephan Günzel (Editor), Günzel (Editor), Günzel (Editor), Stephan Günzel (Editor)
Publisher Transcript
 
Languages English
Product format Paperback / Softback
Released 01.01.2019
 
EAN 9783837647303
ISBN 978-3-8376-4730-3
No. of pages 316
Dimensions 151 mm x 283 mm x 22 mm
Weight 498 g
Illustrations 100 SW-Abb.
Series Edition Medienwissenschaft
Edition Medienwissenschaft
Media Studies
Media Studies (COL)
Subjects Humanities, art, music > Humanities (general)
Social sciences, law, business > Media, communication > Media science

Medientheorie, Medienwissenschaft, Informatik, Spiel, Sozialwissenschaften, Soziologie, Architecture, Space, Media, Media Studies, Media Theory, Popular Culture, entdecken, SOCIAL SCIENCE / Human Geography, Cultural Studies, Media Aesthetics, Theory of art, Maps, The arts: general issues, Social interaction, Philosophy, Decorative arts, Social & cultural history, Internet / Politik, Gesellschaft, ART / Criticism & Theory, TECHNOLOGY & ENGINEERING / Social Aspects, Knowledge, Computer Games, Space; Place; Maps; Media; Media Aesthetics; Media Theory; Media Studies, The arts, Place, Industrial / commercial art & design, Philosophy: aesthetics, Literary studies: general, Philosophy & theory of education, Impact of science & technology on society, Human Geography, Electronic, holographic & video art, Kunst: allgemeine Themen, Philosophy and psychology, Philosophy and theory, Culture and institutions, Factors affecting social behavior, Literature (Belles-lettres) and rhetoric, Computer art (Digital art)

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