Fr. 70.00

Transactions on Edutainment XV

English · Paperback / Softback

Shipping usually within 6 to 7 weeks

Description

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. 

List of contents

Wearable Sensors and Equipment in VR Games: A Review.- A Style Image Confrontation Generation Network Based on Markov Random Field.- A Point Cloud Registration Algorithm Based On 3D-SIFT.- Lip-reading based on deep learning model.- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm.- Typing technology of virtual character of animation based on enneagram personality.- The Style-based Automatic Generation System for Xinjiang Carpet Patterns.- Research on teaching experiment of color and Digital color.- Cybersecurity Curriculum Design: A Survey.- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators.- Pedagogical Approach to Effective Cybersecurity Teaching.- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course.- A Virtual Classroom for Cybersecurity Education.- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhanceemployability.- Virtual Training and Experience System for Public Security Education.- Intelligent Coach Avatar Based Virtual Driving Training.- Multi-Channel Scene Synchronization Strategy in Real Time Rendering.- On the Characteristics of Mise-en-scène in Animated Audio-visual Language.- Human eye tracking based on CNN and Kalman filtering.

Summary

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. 

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