Fr. 63.00

Python, PyGame, and Raspberry Pi Game Development

English · Paperback / Softback

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Description

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Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. 
You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. 
The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.
What You'll Learn

  • Gain basic knowledge of Python and employ it for game development
  • Study game projects you can use as templates, such as Bricks, Snake, and Invaders
  • Work with user-defined functions, inheritance, composition, and aggregation
  • Implement finite state machines
  • Integrate your game with electronics using the GPIO pins

Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.

List of contents

Chapter 1: What Is a Programming Language?.- Chapter 2: What Is Python?.- Chapter 3: Introducing Python.- Chapter 4: Breaking Free from the Interpreter.- Chapter 5: Making Decisions.- Chapter 6: Making the Raspberry Pi Repeat Itself.- Chapter 7: Container Data Types.-  Chapter 8: Introduction to IDLE running on the Pixel Desktop.- Chapter 9: Basic Introduction to PyGame.- Chapter 10: Designing Your Game.- Chapter 11: Game Project: Bricks.- Chapter 12: User-Defined Functions.- Chapter 13: File Input and Output.- Chapter 14: Introducing Object-Oriented Programming.- Chapter 15: Inheritance, Composition, and Aggregation.- Chapter 16: Game Project: Snake.- Chapter 17: Model View Controller.- Chapter 18: Sound.- Chapter 19: Finite State Machines.- Chapter 20: Invaders.- Chapter 21: Simple Electronics with the GPIOs.- Chapter 22: Copycat Game.- Chapter 23: Couch Multi-Player Quiz Game.- Chapter 24: Conclusion.  

About the author

Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

Summary

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. 
You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. 
The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players.
What You’ll Learn

  • Gain basic knowledge of Python and employ it for game development
  • Study game projects you can use as templates, such as Bricks, Snake, and Invaders
  • Work with user-defined functions, inheritance, composition, and aggregation
  • Implement finite state machines
  • Integrate your game with electronics using the GPIO pins

Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.

Product details

Authors Sloan Kelly
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 10.07.2019
 
EAN 9781484245323
ISBN 978-1-4842-4532-3
No. of pages 389
Dimensions 156 mm x 25 mm x 234 mm
Weight 628 g
Illustrations XXV, 389 p. 81 illus.
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

B, python, Game Development, Professional and Applied Computing, Programming Language, Python (Computer program language), Programming & scripting languages: general, Computer games—Programming

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