Fr. 169.00

A Psychology of User Experience - Involvement, Affect and Aesthetics

English · Paperback / Softback

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Description

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It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, this is no longer sufficient to make sense of how we use and experience the personal, relational and ubiquitous technologies that pervade everyday life. This book begins with a consideration of the nature of experience itself, and the user experience (UX) of digital technology in particular, offering a new, broader definition of the term. This is elaborated though a wide-ranging and rigorous review of what are argued to be the three core UX elements. These are involvement, including shared sense making, familiarity, appropriation and "being-with" technologies; affect, including emotions with and about technology, impressions, feelings and mood; and aesthetics, including embodied aesthetics and neuroaesthetics. Alongside this, new insights are introduced into how and why much of our current use of digital technology is simply idling, orkilling time.
A particular feature of the book is a thorough treatment of parallel, and sometimes competing, accounts from differing academic traditions. Overall, the discussion considers both foundational and more recent theoretical and applied perspectives from social psychology, evolutionary psychology, folk psychology, neuroaesthetics, neuropsychology, the philosophy of technology, design and the fine arts. This broad scope will be enlightening and stimulating for anyone concerned in understanding UX.
A Psychology of User Experience stands as a companion text to the author's HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction.

List of contents

Experience.- Everyday Involvement with Technology.- Involvement with Others.- Affect.- Aesthetics.- Killing Time with Technology.

Summary

It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, this is no longer sufficient to make sense of how we use and experience the personal, relational and ubiquitous technologies that pervade everyday life. This book begins with a consideration of the nature of experience itself, and the user experience (UX) of digital technology in particular, offering a new, broader definition of the term. This is elaborated though a wide-ranging and rigorous review of what are argued to be the three core UX elements. These are involvement, including shared sense making, familiarity, appropriation and “being-with” technologies; affect, including emotions with and about technology, impressions, feelings and mood; and aesthetics, including embodied aesthetics and neuroaesthetics. Alongside this, new insights are introduced into how and why much of our current use of digital technology is simply idling, orkilling time.
A particular feature of the book is a thorough treatment of parallel, and sometimes competing, accounts from differing academic traditions. Overall, the discussion considers both foundational and more recent theoretical and applied perspectives from social psychology, evolutionary psychology, folk psychology, neuroaesthetics, neuropsychology, the philosophy of technology, design and the fine arts.  This broad scope will be enlightening and stimulating for anyone concerned in understanding UX. 
A Psychology of User Experience stands as a companion text to the author’s HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction.

Product details

Authors Phil Turner
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2018
 
EAN 9783319889740
ISBN 978-3-31-988974-0
No. of pages 148
Dimensions 157 mm x 234 mm x 10 mm
Weight 260 g
Illustrations XIV, 148 p. 13 illus., 4 illus. in color.
Series Human-Computer Interaction Series
Human–Computer Interaction Series
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Operating systems, user interfaces

B, computer science, Psychology Research, Behavioral Sciences and Psychology, Psychological methodology, Experiential research, User Interfaces and Human Computer Interaction, User interfaces (Computer systems)

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