Fr. 236.00

Japanese Culture Through Videogames

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more










Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analysed together to understand videogames as a dynamic mode of artistic expression.


List of contents

Introduction Part 1: Japanese culture as playable object 1. Katamari Damacy: nostalgia and kitsch 2. Packaging the Past in Ōkami 3. Japan and its Others in fighting games Part 2: Ideology and critique in Japanese games 4. Absentee parents in the JRPG 5. Nuclear discourse in Final Fantasy 6. Bioethics meets nuclear crisis Part 3: History, memory, and re-imagining war 7. An uncomfortable genre: the Japanese war game 8. Hiroshima and violence in Metal Gear Solid 9. The colonial legacy Conclusions

About the author

Rachael Hutchinson is Associate Professor of Japanese Studies at the University of Delaware, USA. Her publications include Nagai Kafu’s Occidentalism: Defining the Japanese Self (2011) and Negotiating Censorship in Modern Japan (2013).

Summary

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analysed together to understand videogames as a dynamic mode of artistic expression.

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.