Fr. 90.00

Game Audio With Fmod and Unity

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

Description

Read more










Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

List of contents

Contents
List of Figures
Preface
Chapter 1: Game Engines
Chapter 2: Audio Middleware
Chapter 3: Game Audio vs Film Sound
Chapter 4: Getting Started with FMOD
Chapter 5: Looping
Chapter 6: 2D vs 3D Sound
Chapter 7: Getting Started in Unity
Chapter 8: Level Building in Unity
Chapter 9: Exploring the Game Environment
Chapter 10: Integrating FMOD and Unity
Chapter 11: Interactive Game Objects
Chapter 12: Crate Sounds
Chapter 13: Putting the "S" into FPS
Chapter 14: Changing Footsteps
Chapter 15: The Enemies Shoot Back
Chapter 16: Parameters
Chapter 16b: Parameters 2
Chapter 16b: Bonus Chapter – Parameters 2
Chapter 17: Signal Routing in FMOD
Chapter 18: FMOD Effect Plugins
Chapter 19: Ambience and Transceivers
Chapter 20: Real-Time Mixing
Chapter 21: Mix Snapshots
Chapter 22: The Health System
Chapter 23: Game Over Man!
Chapter 24: Game Music Part 1 – Variation
Chapter 25: Game Music Part 2 – Parameter Control
Chapter 26: Setting Up Unity for Music
Chapter 27: Mixing the Game – Sidechains
Chapter 28: Optimizing the Game
Chapter 29: Building the Game
Index

About the author

Ciarán Robinson has over 20 years’ experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. His original background is in TV, film, music, and studio electronics, as well as in video production and editing. For the past three years he has worked in online education, where he developed courses on Game Audio, as well as working with industry professionals to produce courses on Film Making and Visual Effects. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos.

Summary

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

Product details

Authors Ciaran Robinson, Ciarán Robinson
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 30.04.2019
 
EAN 9781138315976
ISBN 978-1-138-31597-6
No. of pages 266
Dimensions 195 mm x 240 mm x 15 mm
Subjects Natural sciences, medicine, IT, technology > Technology > Miscellaneous

SOCIAL SCIENCE / Media Studies, TECHNOLOGY & ENGINEERING / Acoustics & Sound, Games development & programming, Games development and programming, Digital Animation, Audio processing

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.