Fr. 80.00

Procedural Storytelling in Game Design

English · Paperback / Softback

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Description

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld's finest guide for how to begin thinking about procedural design

Product details

Authors Tarn Adams, Tanya X. Short, Tanya X. Adams Short
Assisted by Tarn Adams (Editor), Tanya X. Short (Editor)
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 30.04.2019
 
EAN 9781138595309
ISBN 978-1-138-59530-9
No. of pages 392
Dimensions 155 mm x 240 mm x 30 mm
Series Print on Demand
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / General, COMPUTERS / Programming / Games, Computer Games Design, Digital Animation

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