Fr. 110.00

Learning Games - The Science and Art of Development

English · Paperback / Softback

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Description

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This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors' lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. 

List of contents

1.Introduction.- 2.What Is (And Is Not) A Learning Game?.- 3.Why And How Can Games Influence Learning?.- 4.Ethical Challenges To The Design And Study Of Learning Games.- 5.Should I Really Use Or Design A Learning Game?.-6.Some Tools For Learning Game Design - Game Engines, Virtual Worlds, And Transmedia.- 7.Three Approaches To Designing Games For Learners.- 8.Anytown - A Literacy Game And Its Background.- 9.The Core Anytown Design And Development Process.- 10.Media, Method, And Anytown's Instructional Design.- 11.Lessons From Anytown.- 12.Chalk House - Trying Again Using The Lessons Of Anytown.-13.Accidental Transmedia Design With The Door - Designing An Undergraduate Computer Literacy Course Experience.- 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window.- 15.The Study Of Learning Games.- 16.Conclusion.

Summary

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. 

Product details

Authors Greg Jones, Scott Warren, Scott J Warren, Scott J. Warren
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2018
 
EAN 9783319835969
ISBN 978-3-31-983596-9
No. of pages 262
Dimensions 158 mm x 235 mm x 16 mm
Weight 433 g
Illustrations XVIII, 262 p. 37 illus., 26 illus. in color.
Series Advances in Game-Based Learning
Advances in Game-Based Learning
Subjects Humanities, art, music > Education > School education, didactics, methodology

Pädagogische Psychologie, B, Education, Learning, Cognition & cognitive psychology, Learning & Instruction, Teaching skills & techniques, Instruction, Educational Technology, Digital Education and Educational Technology, Instructional Psychology

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