Fr. 179.00

Instructional Techniques to Facilitate Learning and Motivation of Serious Games

English · Paperback / Softback

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Description

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The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. 

List of contents

Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games.- Towards a game-based learning instructional design model focusing on integration.- Two Systems, Two Stances:  A Novel Theoretical Framework for Model-Based Learning in Digital Games.- Assessment and Adaptation in Games.- Fidelity and Multimodal Interactions.- Narration-Based Techniques to Facilitate Game-Based Learning.- Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review.- Self-explanations in game-based learning: from tacit to transferable knowledge.- Competition and Collaboration for Game-Based Learning: a Case Study.- Modeling and Worked Examples in Game-based learning.- Reflections on Serious Games.

About the author










Dr. Pieter Wouters is a post-doctoral researcher at Utrecht University. Since 2011, he has been working on an international project on serious games in mathematics education, which involves research on the structure and analysis methodology for serious games. He has published articles in fifteen international journals, fourteen conference proceedings, and two book chapters. He has also acted as a reviewer for journals such as Learning and Instruction and ETR&D.

Dr. Herre van Oostendorp is an associate professor of human-media interaction at the Utrecht University. He was previously a visiting professor at the International Institute of Informational Technology in Hyderabad, India. He was leader of the project "Cognitive Learning Principles in Serious Games" within the Dutch national GATE project. He has published articles in 70 international journals and 115 conference proceedings, edited five books, and contributed 24 chapters to various publications.

Summary

The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. 

Product details

Assisted by Herre van Oostendorp (Editor), van Oostendorp (Editor), Van Oostendorp (Editor), Herre van Oostendorp (Editor), Piete Wouters (Editor), Pieter Wouters (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2018
 
EAN 9783319818610
ISBN 978-3-31-981861-0
No. of pages 218
Dimensions 155 mm x 9 mm x 236 mm
Weight 349 g
Illustrations VI, 218 p. 142 illus., 114 illus. in color.
Series Advances in Game-Based Learning
Advances in Game-Based Learning
Subjects Humanities, art, music > Psychology > Applied psychology
Non-fiction book > Psychology, esoterics, spirituality, anthroposophy > Applied psychology

B, Lehrmittel, Lerntechnologien, E-Learning, Education, Learning, Cognition & cognitive psychology, Learning & Instruction, Instruction, Educational Technology, Digital Education and Educational Technology, Instructional Psychology

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