Fr. 236.00

Reverse Design - Chrono Trigger

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.


List of contents










Chapter 1 Quest One: Save Queen Leene (And Marle)
Chapter 2 The Comedy of the Sages
Chapter 3 Strengths and Weaknesses in the Design of Chrono Trigger
Chapter 4 Patterns of Evolution and Expansion in Chrono Trigger
Chapter 5 Conclusion


About the author










Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.


Summary

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.

Product details

Authors Patrick Holleman
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Hardback
Released 30.09.2018
 
EAN 9781138324985
ISBN 978-1-138-32498-5
No. of pages 90
Subjects Guides
Humanities, art, music > History
Social sciences, law, business > Media, communication > General, dictionaries

SOCIAL SCIENCE / Media Studies, COMPUTERS / Programming / Games, Computer Games Design

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