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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
List of contents
Chapter 1 Final Fantasy VII and the History of RPGs
Chapter 2 Narrative and Design
Chapter 3 Quantitative Analysis of the Game Script
Chapter 4 Game Difficulty and the Four Phases of FFVII
Chapter 5 Finding Complexity in Wide Levels
Chapter 6 Enemy Archetypes
Chapter 7 The Design of Towns and Dungeons
Chapter 8 Music and Design
Chapter 9 Conclusion
About the author
Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.
Summary
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.