Fr. 236.00

Reverse Design - Diablo II

English · Hardback

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Description

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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.


List of contents

Chapter 1 The Different Kinds of RPG, and how Diablo II Borrows from Them
Chapter 2 The Different Kinds of Randomness In Diablo II
Chapter 3 Schaefer Variation & Acceleration Flow
Chapter 4 Conclusion

About the author










Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as University settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.


Summary

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.

Product details

Authors Patrick Holleman
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Hardback
Released 30.09.2018
 
EAN 9781138323285
ISBN 978-1-138-32328-5
No. of pages 130
Subjects Humanities, art, music > History
Non-fiction book > Politics, society, business > Society
Social sciences, law, business > Media, communication > Media science

Media Studies, SOCIAL SCIENCE / Media Studies, COMPUTERS / Programming / Games, Computer Games Design

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