Fr. 135.00

High-Level Models of Unconventional Computations - A Case of Plasmodium

English · Hardback

Shipping usually within 6 to 7 weeks

Description

Read more

This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus-reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus-reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.

List of contents

Introduction.- Natural Labelled Transition Systems and Physarum Spatial Logic.- Decision Logics and Physarum Machines.- Petri Net Models of Plasmodium Propagation.- Rough Set Based Descriptions of Plasmodium Propagation.- Non-well-Foundedness.- Physarum Language.- p-Adic Valued Logic.- p-Adic Valued Arithmetic Gates.- The Rudiments of Physarum Games.- Physarum Go Games and Rough Sets of Payoffs.- Interfaces in a Game-Theoretic Setting for Controlling the Physarum Motions.- Conclusions.

Summary

This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus–reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus–reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.

Product details

Authors Krzysztof Pancerz, Andre Schumann, Andrew Schumann
Publisher Springer, Berlin
 
Languages English
Product format Hardback
Released 01.01.2018
 
EAN 9783319917726
ISBN 978-3-31-991772-6
No. of pages 183
Dimensions 153 mm x 251 mm x 17 mm
Weight 444 g
Illustrations VI, 183 p. 86 illus., 9 illus. in color.
Series Studies in Systems, Decision and Control
Studies in Systems, Decision and Control
Subjects Natural sciences, medicine, IT, technology > Technology > General, dictionaries

Spieltheorie, B, engineering, game theory, Quantitative Economics, Computational Intelligence, p-adic, Physarum Games, Physarum Language, Plasmodium Propagation

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.