Fr. 66.00

Transgression in Games and Play

English · Hardback

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Zusatztext Overall, this is an incredibly impressive anthology, with each essay being its own exploration into the world of games, play, and transgression. I would recommend this book to any Game Studies researcher who wants not only unique perspectives on transgressions but a more well-rounded view of games and their communities.— Manchester Game Studies Network — Informationen zum Autor Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press). Faltin Karlsen is Professor of Media Studies at Kristiania University College, Norway, and the author of A World of Excesses: Online Games and Excessive Playing . Klappentext Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman Zusammenfassung Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contribu...

Product details

Authors Kristine Jorgensen, Kristine (Senior lecturer Jorgensen, Faltin Karlsen
Assisted by Kristine (Senior lecturer Jorgensen (Editor), Kristine Jørgensen (Editor), Kristine Jrgensen (Editor), Faltin Karlsen (Editor), Faltin (Professor of Media Studies Karlsen (Editor), Karlsen Faltin (Editor)
Publisher The MIT Press
 
Languages English
Age Recommendation from age 18
Product format Hardback
Released 31.12.2018
 
EAN 9780262038652
ISBN 978-0-262-03865-2
No. of pages 328
Dimensions 186 mm x 236 mm x 24 mm
Series Transgression in Games and Play
The MIT Press
The MIT Press
Transgression in Games and Play
Subjects Guides > Hobby, home > Games, quizzes
Non-fiction book > Politics, society, business > Society
Social sciences, law, business > Media, communication > Media science

Media Studies, SOCIAL SCIENCE / Media Studies, GAMES & ACTIVITIES / Video & Mobile

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