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Informationen zum Autor Billy Krakower is an internationally recognized education speaker, trainer and author of several books including Connecting Your Students with the World (with Jerry Blumengarten and Paula Naugle). He can be found at www.billykrakower.com and followed on Twitter @wkrakower. Meredith Martin is a Certified Google for Education Innovator and Trainer. Klappentext Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you'll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You'll also gain a variety of hands-on activities and rubrics you can use immediately.Topics include:the differences among STEM, STEAM, and makerspacesplanning your STEAM spacestocking your space with the right suppliesplanning for instruction and managing class time incorporating the core subjectsaligning lessons with standards and assessmentsgetting the administration and community involvedtaking your class to the next level with design thinking. With this practical book, you'll have all the tools you'll need to create a STEAM-friendly learning space starting now. Continue the conversation on Twitter with the hashtag #GSwSTEAM! Zusammenfassung Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you’ll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You’ll also gain a variety of hands-on activities and rubrics you can use immediately. Inhaltsverzeichnis eResources Meet the Authors Preface 1. The What And Why of STEAM 2. Planning Your STEAM Space 3. Stocking Your Space - What Supplies Do You Need? 4. Planning for Instruction 5. Incorporating the Core Subjects 6. Getting Aligned - Standards & Assessments 7. It Takes a Village - Getting the Community Involved 8. Design Thinking - Taking Your STEAM Class to the Next Level 9. Next Steps 10. Conclusion 11. Appendix - Sample Projects ...
List of contents
eResources Meet the Authors Preface 1. The What And Why of STEAM 2. Planning Your STEAM Space 3. Stocking Your Space - What Supplies Do You Need? 4. Planning for Instruction 5. Incorporating the Core Subjects 6. Getting Aligned - Standards & Assessments 7. It Takes a Village - Getting the Community Involved 8. Design Thinking - Taking Your STEAM Class to the Next Level 9. Next Steps 10. Conclusion 11. Appendix - Sample Projects