Fr. 136.00

Introduction to Computer Graphics With Opengl Es

English · Hardback

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Description

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Informationen zum Autor JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics. Klappentext This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value. Zusammenfassung This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value. Inhaltsverzeichnis PART I – Basics of Computer Graphics. Chapter 1. Polygon Models. Chapter 2. Spaces and Transforms. Chapter 3. Vertex Processing. Chapter 4. Pixel Processing. Chapter 5. Real-time Global Illumination. Chapter 6. Texturing. Chapter 7. Animation. PART II – Advanced Topics . Chapter 8. Advanced Texturing. Chapter 9. Physics-based Simulation: Collision Detection. Chapter 10. Physics-based Simulation: Collision Resolution. Chapetr 11. Advanced Animation. Chapter 12. Curves and Surfaces.

Product details

Authors Junghyun Han, Junghyun (Korea University Han, Han JungHyun
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Hardback
Released 30.06.2018
 
EAN 9781498748926
ISBN 978-1-4987-4892-6
No. of pages 340
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Digital Animation

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