Fr. 220.00

Gpu Pro 360 Guide to Mobile Devices

English · Hardback

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Description

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List of contents

Ch 1 Quadtree Displacement Mapping with Height Bending; Ch 2 NPR Effects Using the Geometry Shadxder; Ch 3 Alpha Blending as a Post-Process; Ch 4 Virtual Texture Mapping 101; Ch 5 Pre-Integrated Skin Shading; Ch 6 Implementing Fur Using Deferred Shading; Ch 7 Large-Scale Terrain Rendering for Outdoor Games; Ch 8 Practical Morphological Antaliassing ; Ch 9 Volume Decals; Ch 10 PracticalElliptical Texture Filtering on the GPU; Ch 11An Approximation to the Chapman Grazing-Incidence Function for Atmospheric Scattering; Ch 12 Volumetric Real-Time Water and Foam Rendering; Ch 13 Inexpensive Antialiassing of Simple Objects:; Ch 14 Practical Planar Reflections Using Cubemaps and Image Proxies; Ch 15 Real-Time Ptex and Vector Displacement; Ch 16 Decoupled Deferred Shading on the GPU; Ch 17 Tiled Forward Shading; Ch18 Forward+: A Step Toward Film-Style Shading in Real-Time; Ch 19 Progressive Screen-Space Multichannel Voxelization; Ch 20 Rasterized Voxel-Based Dynamic Global Illumination; Ch 21 Per-Pixel Lists for Single Pass A-Buffer; Ch 22 Reducing Texture Memory Usage by 2-Channel Encoding; Ch 23 Particle-Based Simulation of Material Aging; Ch 24 Simple Rasterization-Based Liquids; Ch 25 Next Generation Rendering in Thief; Ch 26 Grass Rendering and Simulation with LOD; Ch 27 Hybrid Reconstruction Antialiassing; Ch 28 Real-Time Rendering of Physically-Based Clouds Using Precomputed Scattering; Ch 29 Sparse Procedural Volume Rendering; Ch 30 Adaptive Virtua l Textures; Ch 31 Deferred Coarse Pixel Shading; Ch 32 Progressive Rendering Using Multi-Frame Sampling

About the author

Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.

Summary

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering rendering techniques in computer graphics.

Product details

Authors Wolfgang Engel, Wolfgang (Confetti Special Effects Engel, Engel Wolfgang
Publisher Peters A K
 
Languages English
Product format Hardback
Released 30.06.2018
 
EAN 9780815352839
ISBN 978-0-8153-5283-9
No. of pages 256
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / General, COMPUTERS / Programming / Games, 3D graphics & modelling, 3D graphics and modelling

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