Fr. 160.00

Games Girls Play Contexts of Gcb

English · Hardback

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Informationen zum Autor By Carolyn M. Cunningham Klappentext This book examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games, as well as the discourses surrounding girls and video games. Zusammenfassung This book examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games, as well as the discourses surrounding girls and video games. Inhaltsverzeichnis Acknowledgments Chapter 1: IntroductionChapter 2: Games for Girls: The Marketing of Girls' Video GamesChapter 3: Killing Time: Dynamics of Girls and Video GamesChapter 4: Video Games at HomeChapter 5: Girls Change the GameChapter 6: Teaching Girls Video Game DesignChapter 7: The Future of Girls and Video GamesAppendix 1: Interview SubjectsAppendix 2: Focus Group SubjectsReferencesIndexAbout the Author

Product details

Authors Carolyn Cunningham, Carolyn M Cunningham, Carolyn M. Cunningham
Publisher Rowman and Littlefield
 
Languages English
Product format Hardback
Released 30.04.2018
 
EAN 9781498554565
ISBN 978-1-4985-5456-5
Series Studies in New Media
Studies in New Media
Subject Social sciences, law, business > Media, communication > General, dictionaries

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