Fr. 59.50

Intelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings

English · Paperback / Softback

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Description

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This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.

List of contents

Player Expectations of Animal Incorporated Computer Games.- Reaper Tournament System.- Analysis of Average Hand-drawing and Its Application.- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.- AR Sound Sandbox: A playful interface for musical and artistic expression.- Kessel Run - a cooperative multiplayer SSVEP BCI game.- Persuasive Games for Intergenerational Social Interaction in Urban Environments.- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment.- Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.- MuMail - A Simp le Multimedia Email Client.- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop.- G:RASS - Experiencing a City through an Artist's Eyes.- Placemaking across Platforms: Playing to Circulate Stories in the Smart City.- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games.-Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms.

Summary

This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.

Product details

Assisted by Paula Alexandra Silva (Editor), Yoram Chisik (Editor), Juss Holopainen (Editor), Jussi Holopainen (Editor), Holopainen Jussi (Editor), Rilla Khaled (Editor), Rilla Khaled et al (Editor), José Luis Silva (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2018
 
EAN 9783319730615
ISBN 978-3-31-973061-5
No. of pages 165
Dimensions 156 mm x 12 mm x 236 mm
Weight 283 g
Illustrations XII, 165 p. 64 illus.
Series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

C, Künstliche Intelligenz, Artificial Intelligence, Mensch-Computer-Interaktion, angewandte informatik, Bildverarbeitung, computer science, Computer Vision, Computer Applications, Media Design, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer and Information Systems Applications, Application software, Information technology: general issues, Optical data processing, Image processing, Multimedia systems, User interface design & usability, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Applied computing

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