Fr. 189.00

Mental Ray My Way - A Practical Designer s Guide to Creating Realistic Imagery Using

English · Hardback

Will be released 31.12.2018

Description

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This book is the definitive guide to Mental Ray that also explains how to translate science into art, lighting theory, camera theory and cinematography. The book further contains fantastic snippets not only on how to manually achieve great results, but how to automate these settings and create powerful scripts. This book explains sophisticated, yet simple scripts that automate the tasks that users of 3D Studio max, V-Ray and Mental Ray have found tedious. Using real world calculus and theories of lighting, this book develops scenes that automatically calculate the ideal camera settings in order to obtain the best possible render from a scene.


List of contents










Chapter 1 Introduction
Chapter 2 Methodology
Chapter 3 Interior Shoot: Daytime
Chapter 4 Interior Shoot: Evening
Chapter 5 Studio Shoot
Chapter 6 Exterior Shoot: Daytime
Chapter 7Exterior Shoot: Evening
Chapter 8 Underwater Shoot
Chapter 9 MAXScripts
Chapter 10 Resources


About the author










Lee Wylde began his career in the UK as an architectural apprentice, spending 4 years at a leading British Architectural practice whilst studying construction science. At the age of 20 he had founded Foothill Studios, which provided visualisation services to property developers, furnutre designers, interior designers and many more industries. Voted 20th in top 50 designers in the Middle East, Wylde has significant multi-faceted experience in design, including architectural design, retail design, commercial interior design, design strategy, and practice management. Over the past 16 years, he has provided creative consultancy services to clients in the USA, Europe, and Middle East.


Summary

This book is the definitive guide to Mental Ray that also explains how to translate science into art, lighting theory, camera theory and cinematography. The book further contains fantastic snippets not only on how to manually achieve great results, but how to automate these settings and create powerful scripts. This book explains sophisticated, yet simple scripts that automate the tasks that users of 3D Studio max, V-Ray and Mental Ray have found tedious. Using real world calculus and theories of lighting, this book develops scenes that automatically calculate the ideal camera settings in order to obtain the best possible render from a scene.

Key Features

Intelligent accompanying 3DS Max scenes with real world placeable cameras, lights and utlities which will enable you to master your own lighting techniques as well as the fundamentals.
Book focuses on achieving professional results as well as developing your understanding of autmating tasks, so that you can truly focus on the art.
Maxscripts available and explained that facilitate some of the tedious parts of rendering your scenes; depth of field, focusing the cameras and more all can be exectuted with scripts based on real world values.
This book will tach you how to set up a virtual machine (VM) to act as your renderer, so that it can free your machine up to work on other scenes.
This book covers lighting and camera techniques used by professional pohotgraphers, cinematographers and fine artists Each scene has been constructed to correlate with the book in order to understand the artistry and

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