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Provides information on getting into the game and animation industries.
List of contents
Introduction: Introduction to Animation Writing1 Marx Writingfor Animation, Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics and Games: The Basics3 Wright: Animation Writing and Development: Basic Animation Writing Structure4 Wright: Animation Writing and Development: Developing Characters5 Wright: Animation Writing and Development: Comedy and Gag Writing6 Wright: Animation Writing and Development: The Animation Feature7 Wright: Animation Writing and Development: The Pitch8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering9 Wright: Animation Writing and Development: Agents, Networking and Finding WorkMarx Introduction: Introduction to Game Writing10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design11 Miller: Digital Storytelling: Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer14 Miller Digital Storytelling: Creating a Work of Digital Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games24 Miller: Digital Storytelling: Working as a Digital Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
About the author
Based in Los Angeles, California.Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.
Summary
Provides information on getting into the game and animation industries.