Fr. 120.00

Fundamentals of Python - First Programs

English · Paperback / Softback

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Description

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Master today's required computer science topics while preparing for further study with Lambert's FUNDAMENTALS OF PYTHON: FIRST PROGRAMS. This book's easygoing approach is ideal, no matter what your background. The approach starts with simple algorithmic code and then scales into working with functions, objects, and classes as the problems become more complex and require new abstraction mechanisms. Rather than working only with numeric or text-based applications like other introductory texts, this edition presents graphics, image manipulation, GUIs, and simple networked client/server applications. The author uses Python's standard Turtle graphics module to introduce graphics and to provide open source frameworks for easy image processing and GUI application development.

List of contents

1. Introduction.
2. Data Types and Expressions.
3. Control Statements.
4. Strings and Text Files.
5. Lists and Dictionaries.
6. Design with Functions.
7. Simple Graphics and Image Processing.
8. Graphical User Interfaces.
9. Design with Classes.
10. Network Applications and Client/Server Programming.
11. Searching, Sorting, and Complexity.
Appendices.
Glossary.
Index.

About the author

Kenneth A. Lambert is Professor of Computer Science and Head of the Department at Washington and Lee University. He has taught programming language design for 25 years and has been an active researcher in computer science education. Lambert has co-authored a series of introductory C++ textbooks with Douglas Nance and Thomas Naps and a series of introductory Java textbooks with Martin Osborne, and is the author of an introductory Python textbook. He is also the co-creator of the BreezySwing framework and is the creator of the breezypythongui framework.

Summary

Master today's required computer science topics while preparing for further study with Lambert's FUNDAMENTALS OF PYTHON: FIRST PROGRAMS. This book's easygoing approach is ideal, no matter what your background. The approach starts with simple algorithmic code and then scales into working with functions, objects, and classes as the problems become more complex and require new abstraction mechanisms. Rather than working only with numeric or text-based applications like other introductory texts, this edition presents graphics, image manipulation, GUIs, and simple networked client/server applications. The author uses Python's standard Turtle graphics module to introduce graphics and to provide open source frameworks for easy image processing and GUI application development.

Product details

Authors LAMBERT, Kenneth Lambert, Kenneth A. Lambert
Publisher Cengage Learning
 
Languages English
Product format Paperback / Softback
Released 28.02.2018
 
EAN 9781337560092
ISBN 978-1-337-56009-2
No. of pages 476
Dimensions 182 mm x 20 mm x 228 mm
Weight 771 g
Illustrations Illustrationen, nicht spezifiziert
Series Mindtap Course List
Subjects Education and learning > Schoolbooks, general education schools
Natural sciences, medicine, IT, technology > IT, data processing > IT

Web programming, COMPUTERS / Internet / Web Programming

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