Fr. 135.00

Image and Geometry Processing for 3-D Cinematography

English · Paperback / Softback

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Description

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papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

List of contents

Image and Geometry Processing for 3-D Cinematography: An Introduction.- 3-D CINEMATOGRAPHY AND APPLICATIONS.- Stereoscopic Cinema.- Free-Viewpoint Television.- Free-Viewpoint Video for TV Sport Production.- Challenges for Multi-View Video Capture.- RECENT DEVELOPMENTS IN GEOMETRY.- Performance Capture from Multi-View Video.- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration.- Cell-Based 3D Video Capture Method with Active Cameras.- Dense 3D Motion Capture from Synchronized Video Streams.- RECENT DEVELOPMENTS IN IMAGE PROCESSING.- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object.- 3-D Lighting Environment Estimation with Shading and Shadows.- 3-D Cinematography with Approximate or No Geometry.- View Dependent Texturing Using a Linear Basis.

Summary

papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

Product details

Assisted by Rém Ronfard (Editor), Rémi Ronfard (Editor), Taubin (Editor), Taubin (Editor), Gabriel Taubin (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2016
 
EAN 9783662505861
ISBN 978-3-662-50586-1
No. of pages 305
Dimensions 155 mm x 17 mm x 235 mm
Weight 486 g
Illustrations X, 305 p.
Series Geometry and Computing
Geometry and Computing
Subjects Natural sciences, medicine, IT, technology > Mathematics

B, Artificial Intelligence, Optics, Mathematics, Mathematics and Statistics, Mathematics, general, Classical Electrodynamics, Optical physics, Electricity, electromagnetism & magnetism, Electrodynamics

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