Fr. 63.60

The Unified Modeling Language User Guide

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

Description

Read more










For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.
In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.
Highlights include:

  • A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs
  • New details and updated coverage of provided and required interfaces, collaborations, and UML profiles
  • Additions and changes to discussions of sequence diagrams, activity diagrams, and more
  • Coverage of many other changes introduced by the UML 2.0 specification
With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.



List of contents

Preface xiii

Part 1: Getting Started 1

Chapter 1: Why We Model 3

The Importance of Modeling 4
Principles of Modeling 8
Object-Oriented Modeling 10

Chapter 2: Introducing the UML 13

An Overview of the UML 14
A Conceptual Model of the UML 17
Architecture 31
Software Development Life Cycle 33

Chapter 3: Hello, World! 37

Key Abstractions 38
Mechanisms 41
Artifacts 43

Part 2: Basic Structural Modeling 45

Chapter 4: Classes 47

Getting Started 47
Terms and Concepts 49
Common Modeling Techniques 54
Hints and Tips 59

Chapter 5: Relationships 61

Getting Started 62
Terms and Concepts 63
Common Modeling Techniques 69
Hints and Tips 74

Chapter 6: Common Mechanisms 75

Getting Started 76
Terms and Concepts 77
Common Modeling Techniques 84
Hints and Tips 88

Chapter 7: Diagrams 89

Getting Started 90
Terms and Concepts 91
Common Modeling Techniques 96
Hints and Tips 101

Chapter 8: Class Diagrams 103

Getting Started 103
Terms and Concepts 105
Common Modeling Techniques 106
Hints and Tips 113

Part 3: Advanced Structural Modeling 115

Chapter 9: Advanced Classes 117

Getting Started 117
Terms and Concepts 118
Common Modeling Techniques 130
Hints and Tips 131

Chapter 10: Advanced Relationships 133

Getting Started 134
Terms and Concepts 135
Common Modeling Techniques 148
Hints and Tips 149

Chapter 11: Interfaces, Types, and Roles 151

Getting Started 151
Terms and Concepts 153
Common Modeling Techniques 157
Hints and Tips 161

Chapter 12: Packages 163

Getting Started 164
Terms and Concepts 165
Common Modeling Techniques 170
Hints and Tips 174

Chapter 13: Instances 175

Getting Started 175
Terms and Concepts 176
Common Modeling Techniques 182
Hints and Tips 183

Chapter 14: Object Diagrams 185

Getting Started 185
Terms and Concepts 187
Common Modeling Techniques 188
Hints and Tips 191

Chapter 15: Components 193

Getting Started 193
Terms and Concepts 194
Common Modeling Techniques 203
Hints and Tips 205

Part 4: Basic Behavioral Modeling 207

Chapter 16: Interactions 209

Getting Started 210
Terms and Concepts 211
Common Modeling Techniques 221
Hints and Tips 222

Chapter 17: Use Cases 225

Getting Started 225
Terms and Concepts 228
Common Modeling Techniques 236
Hints and Tips 237

Chapter 18: Use Case Diagrams 239

Getting Started 239
Terms and Concepts 241
Common Modeling Techniques 242
Hints and Tips 248

Chapter 19: Interaction Diagrams 249

Getting Started 250
Terms and Concepts 251
Common Modeling Techniques 260
Hints and Tips 264

Chapter 20: Activity Diagrams 267

Getting Started 268
Terms and Concepts 269
Common Modeling Techniques 280
Hints and Tips 284

Part 5: Advanced Behavioral Modeling 285

Chapter 21: Events and Signals 287

Getting Started 287
Terms and Concepts 288
Common Modeling Techniques 293
Hints and Tips 296

Chapter 22: State Machines 297

Getting Started 298
Terms and Concepts 300
Common Modeling Techniques 315
Hints and Tips 318

Chapter 23: Processes and Threads 319

Getting Started 320
Terms and Concepts 321
Common Modeling Techniques 326
Hints and Tips 330

Chapter 24: Time and Space 331

Getting Started 331
Terms and Concepts 332
Common Modeling Techniques 335
Hints and Tips 338

Chapter 25: State Diagrams 339

Getting Started 340
Terms and Concepts 341
Common Modeling Techniques 343
Hints and Tips 347

Part 6: Architectural Modeling 349

Chapter 26: Artifacts 351

Getting Started 351
Terms and Concepts 352
Common Modeling Techniques 355
Hints and Tips 360

Chapter 27: Deployment 361

Getting Started 361
Terms and Concepts 362
Common Modeling Techniques 366
Hints and Tips 368

Chapter 28: Collaborations 369

Getting Started 369
Terms and Concepts 371
Common Modeling Techniques 376
Hints and Tips 382

Chapter 29: Patterns and Frameworks 383

Getting Started 383
Terms and Concepts 385
Common Modeling Techniques 389
Hints and Tips 394

Chapter 30: Artifact Diagrams 395

Getting Started 395
Terms and Concepts 396
Common Modeling Techniques 398
Hints and Tips 407

Chapter 31: Deployment Diagrams 409

Getting Started 409
Terms and Concepts 411
Common Modeling Techniques 413
Hints and Tips 419

Chapter 32: Systems and Models 421

Getting Started 421
Terms and Concepts 423
Common Modeling Techniques 426
Hints and Tips 428

Part 7: Wrapping Up 431

Chapter 33: Applying the UML 433

Transitioning to the UML 433
Where to Go Next 435

Appendix A: UML Notation 437

Appendix B: Rational Unified Process 443

Glossary 451

Index 463



About the author

Grady Booch, James Rumbaugh, and Ivar Jacobson are the original designers of the Unified Modeling Language and three of the most widely known names in the field of software engineering. Accomplished authors, they are recognized worldwide for many significant contributions to the development of object technology, including the Booch Method, the Object Modeling Technique (OMT), and the Objectory (OOSE) Process. Booch and Rumbaugh work at IBM, and Jacobson is an independent consultant.

Summary

For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.
In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.
Highlights include:

  • A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs
  • New details and updated coverage of provided and required interfaces, collaborations, and UML profiles
  • Additions and changes to discussions of sequence diagrams, activity diagrams, and more
  • Coverage of many other changes introduced by the UML 2.0 specification
With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.


Product details

Authors Grady Booch, Booch Grady
Publisher Addison-Wesley
 
Languages English
Product format Paperback / Softback
Released 31.12.2019
 
EAN 9780134852157
ISBN 978-0-13-485215-7
No. of pages 504
Dimensions 100 mm x 100 mm x 100 mm
Weight 100 g
Series Addison-Wesley Object Technolo
The Addison-Wesley Object Technology Series
Addison-Wesley Object Technolo
Subject Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.